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The Big Nodebook: A Geometry Nodes Guide

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The Big Nodebook: A Geometry Nodes Guide

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Dive into the heart of Blender 5.0's Geometry Nodes like never before! Introducing "The Big Nodebook: A Geometry Nodes Guide," your key to learn all the ins and outs regarding Geometry Nodes!

πŸ” Why this Book?

Created with all my passion and expertise, this 288-page manual contains all the important information you need to start learning over 200+ Geometry Nodes. Whether you're a beginner excited to get into the fundamentals or an experienced artist looking for more challenges, this book is your go-to when mastering Geometry Nodes

πŸ’‘ What Sets This Book Apart?

πŸš€ Complete Coverage: Each node is clearly explained, making complex concepts understandable to all skill levels. Making it again valuable for all skill levels.

🌐 Real-(Blender)World Examples: Enjoy learning Geometry Nodes with all the examples it offers for the nodes!

πŸ”— Progression: The book is specifically built to bring you from the basics to more advanced techniques. This way, the book is, again, suitable for everyone from every skill level.

πŸ”„ Stay Up-To-Date: As Blender introduces new nodes or updates existing ones, the book will be updated to include these changes. Rest assured, your initial purchase gives you unlimited access to all future updates!

🎁 What's Inside?

  • Clear explanations of over 200 nodes.
  • Practical examples and use cases.
  • Tips and tricks to optimize your workflow.
  • Detailed examples for real-world application.

🚨 Why Wait?

Whether you're a 3D enthusiast, game developer, or animator, "The Big Nodebook: A Geometry Nodes Guide" is the product that elevates your Blender experience. Transform your projects, streamline your workflow, and embrace the limitless possibilities of 3D design.

πŸ“š Chapters first half (145 pages):

  1. First Steps Into Nodes
  2. Basic Geometry Nodes
  3. Mesh Nodes
  4. Input Nodes
  5. Curve Nodes
  6. Point Nodes
  7. Volume Nodes
  8. Instance Nodes
  9. Geometry Fields
  10. Math Nodes
  11. Vector Nodes
  12. Mesh Field

πŸ“š Chapters second half (148 pages):

  1. Mesh Topology Nodes
  2. Curve Fields
  3. Instance Fields
  4. Rotation Nodes
  5. Attribute Nodes
  6. Sample Nodes
  7. Other Nodes
  8. Matrix Nodes
  9. Material Nodes
  10. Text Nodes
  11. Color Nodes
  12. Gizmo Nodes

FAQ: What format is the book? Answer: E-book in PDF format!

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Number of Chapters Full version
23

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