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The Big Nodebook: A Geometry Nodes Guide

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The Big Nodebook: A Geometry Nodes Guide

Dive into the heart of Blender 4.2's powerful Geometry Nodes like never before! Introducing "The Big Nodebook: A Geometry Nodes Guide," your key to unlocking the full potential of Blender's dynamic toolset.

πŸ” Why this Book?

Created with all my passion and expertise, this 200-page manual contains all the important information you need to start learning over 170+ Geometry Nodes. Whether you're a beginner excited to get into the fundamentals or an experienced artist looking for more challenges, this book is your go-to when mastering Geometry Nodes

πŸ’‘ What Sets This Book Apart?

πŸš€ Complete Coverage: Each node is clearly explained, making complex concepts understandable to all skill levels. Say goodbye to confusion and hello to confidence as you navigate through the world of Geometry Nodes.

🌐 In-Depth Examples: Gain insights through the book's in-depth practical examples for most of the Nodes.

πŸ”— Progression: The book is specifically built to bring you from the basics to more advanced techniques. This way, the book is suitable for everyone from every skill level.

πŸ”„ Stay Up-To-Date: As Blender introduces new nodes or updates existing ones, the book will be updated to include these changes. Rest assured, your initial purchase grants you unlimited access to all future updates.

🎁 What's Inside?

  • Clear explanations of over 190 nodes
  • Practical examples and use cases
  • Tips and tricks to optimize your workflow
  • Insightful examples for real-world application

🚨 Why Wait?

Whether you're a 3D enthusiast, game developer, or animator, "The Big Nodebook: A Geometry Nodes Guide" is the product that elevates your Blender experience. Transform your projects, streamline your workflow, and embrace the limitless possibilities of 3D design.

🌟 Unlock the Power of Blender's Geometry Nodes Today! 🌟

Embark on a transformative journey in the world of 3D creation!

πŸ“š Chapters first half (105 pages):

  1. Basic Geometry Nodes
  2. Mesh Nodes
  3. Input Nodes
  4. Curve Nodes
  5. Point Nodes
  6. Volume Nodes
  7. Instance Nodes
  8. Geometry Fields
  9. Math Nodes

πŸ“š Chapters second half (111 pages):

  1. Vector Nodes
  2. Mesh Fields
  3. Mesh Topology Nodes
  4. Curve Fields
  5. Instance Fields
  6. Rotation Nodes
  7. Attribute Nodes
  8. Sample Nodes
  9. Other Nodes
  10. Matrix Nodes
  11. Material Nodes
  12. Text Nodes
  13. Color Nodes
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451 sales
Number of Chapters Full version
22
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