The Big Nodebook: A Geometry Nodes Guide
Dive into the heart of Blender 4.2's powerful Geometry Nodes like never before! Introducing "The Big Nodebook: A Geometry Nodes Guide," your key to unlocking the full potential of Blender's dynamic toolset.
π Why this Book?
Created with all my passion and expertise, this 200-page manual contains all the important information you need to start learning over 170+ Geometry Nodes. Whether you're a beginner excited to get into the fundamentals or an experienced artist looking for more challenges, this book is your go-to when mastering Geometry Nodes
π‘ What Sets This Book Apart?
π Complete Coverage: Each node is clearly explained, making complex concepts understandable to all skill levels. Say goodbye to confusion and hello to confidence as you navigate through the world of Geometry Nodes.
π In-Depth Examples: Gain insights through the book's in-depth practical examples for most of the Nodes.
π Progression: The book is specifically built to bring you from the basics to more advanced techniques. This way, the book is suitable for everyone from every skill level.
π Stay Up-To-Date: As Blender introduces new nodes or updates existing ones, the book will be updated to include these changes. Rest assured, your initial purchase grants you unlimited access to all future updates.
π What's Inside?
- Clear explanations of over 190 nodes
- Practical examples and use cases
- Tips and tricks to optimize your workflow
- Insightful examples for real-world application
π¨ Why Wait?
Whether you're a 3D enthusiast, game developer, or animator, "The Big Nodebook: A Geometry Nodes Guide" is the product that elevates your Blender experience. Transform your projects, streamline your workflow, and embrace the limitless possibilities of 3D design.
π Unlock the Power of Blender's Geometry Nodes Today! π
Embark on a transformative journey in the world of 3D creation!
π Chapters first half (105 pages):
- Basic Geometry Nodes
- Mesh Nodes
- Input Nodes
- Curve Nodes
- Point Nodes
- Volume Nodes
- Instance Nodes
- Geometry Fields
- Math Nodes
π Chapters second half (111 pages):
- Vector Nodes
- Mesh Fields
- Mesh Topology Nodes
- Curve Fields
- Instance Fields
- Rotation Nodes
- Attribute Nodes
- Sample Nodes
- Other Nodes
- Matrix Nodes
- Material Nodes
- Text Nodes
- Color Nodes